Virtual Reality and User Experience: Current Trends and Future Challenges
Virtual Reality and User Experience: Current Trends and Future Challenges
Blog Article
Virtual reality is an emerging and versatile technology that is gaining increasing interest from the scientific community, particularly regarding user experience.A review of the literature highlights the need for updated analyses that comprehensively address current trends in this field.The objective of this study is to analyze the evolution of scientific publications related to virtual reality and user experience, identifying trends, the most influential authors, relevant journals, and international collaborations, to provide a comprehensive overview.A bibliometric analysis was conducted using the Web of Science Core Collection database, identifying a total of 1,848 relevant publications.
Network analysis techniques and Bradford’s law were applied, allowing for the examination of the distribution and impact of publications, as well as collaboration between authors and institutions.The results show an exponential att nighthawk hotspot growth in scientific output, particularly since 2019.While the United States leads in the number of publications, most of the influential authors are from Europe, with notable 5 97 color touch scientific output in Spain and Portugal.Current research hotspots include virtual reality applications in education and healthcare (over 70% of the analyzed publications), which align with Sustainable Development Goals, particularly 3 and 4.
Trends indicate a shift towards integrating virtual reality with artificial intelligence, adaptive systems, and multisensory interaction to enhance immersion and usability.Challenges include a lack of standardized methodologies to assess immersion, presence, and cognitive load, which limits comparisons across studies and hinders the development of best practices.Future research should focus on refining interaction paradigms, improving accessibility, and developing ethical frameworks that respect data privacy and protect the user from cybersickness and the psychological effects of prolonged virtual reality exposure.